![]() It hopes to turn the game industry on its head, starting. So in theory, every major game engine can do 2D and 3D as well. Drop Fake raised 9 million in seed funding to hit the reset button on games that support diversity, emotion, and authenticity. The difference between 2D and 3D is likely the used 4x4 matrix which somehow eliminates the z-coord or you even use the z-coord for some background/foreground tricks. 2D and 3D are technically the same our modern graphics cards work with 4x4 matrices so in 3D space anyways, it isn't as for example back in the 90s were you directly accessed the pixel buffer and draw some 2D sprites into it. You should first somehow get into the theory of what you're considering. It might in the future become 3d so to have a game engine that could do both and even convert the existing game would be a bonus but not essential Godot has the better 2D capabilities of the major game engines mentioned, for example more pixel precision shaders and a good part of the community comes from the 2D and pixel art area. ![]() And if you're running out of time, simply turn the Switch off and you can continue from where you ended last time ![]() It is like Mario Maker but with a lot more of freedom to make some funny games in a couple of hours. If you want to make your game just for fun, then I'd recommend Nintendo Game Studio for Nintendo Switch. And C# has the benefit, that you don't have to worry about pointers and memory management. Yes you'll have to do a lot on your own but this is all coding work and OpenTK already offers everything you need to have something visual in a short time. Maybe you should start with something more lightweight like SDL 2 (C++) or even better OpenTK (and C#). ![]() Unreal is compiling Blueprint as C++ code so this could be an option for you at least. The only half-good visual scripting solution I know is Unreal Blueprint, I honestly havent worked with Godot Script so far so can't tell about that but we tried a bunch of solutions in Unity which have had increadible bad performance. Means, you always have to spend time to get into the engine and you'll experience some moments where you have to even spend more time for example to fix anyoing bugs in your code. I don't know of any game engine/game maker toolkit out there which has a shortcut to your game. ![]() Do you want to make a game for fun or profit? ![]()
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